Hello everybody,
today a player was banned who played since several month on our servers without any problems.
All I could get from KAC.log was:
Eye Angles: 90.515151 12.623636 0.000000
What does it mean?
I read a topic of Kigen about problems with this detection after a major CSS update. Is this issue still active?
His SteamID is not on the global ban list.
cheers
Bot
Question about Eye Angles Violation
- nightrider
- Community Moderator
- Posts: 878
- Joined: Thu Oct 08, 2009 2:38 am
- Location: under a rock
Re: Question about Eye Angles Violation
If the ban is a local server ban & not on the KAC global ban list.
Without having direct access to the KAC logs.
I'm unable to advise you.
Without having direct access to the KAC logs.
I'm unable to advise you.
Re: Question about Eye Angles Violation
yes I know, but I wanted to ask why that player could be banned for
- nightrider
- Community Moderator
- Posts: 878
- Joined: Thu Oct 08, 2009 2:38 am
- Location: under a rock
Re: Question about Eye Angles Violation
It's probably a aim hack or bullet spread hack.
Eye Angle violation can come from a variety of cheat features, No Spread/Recoil, Anti-Aim, Aimbot, etc can all trigger a Eye Angles violation.
Eye Angle violation can come from a variety of cheat features, No Spread/Recoil, Anti-Aim, Aimbot, etc can all trigger a Eye Angles violation.
This one is the detection routines. You aren't likely to see a whole lot from it but what it does is test for impossible eye angles coming from clients. By default a client will never send eye angles past 90 and -90 degrees on the X or Z axis. Cheats however disable this behavior for a multitude of cheat features.
Re: Question about Eye Angles Violation
I also asked because we had 12 bans because of this only on august. from feb. to june we only had 5 bans because of Eye Angles Violation.
We also use a own coded dod zombie mod. could that be something to do with this bans?
We also use a own coded dod zombie mod. could that be something to do with this bans?
-
- Site Admin
- Posts: 1496
- Joined: Sat Jun 07, 2008 11:08 am
- Location: Right behind you....
- Contact:
Re: Question about Eye Angles Violation
CS:S did something. Eye Angles detection should now be disabled in CS:S. If it isn't then you aren't up to date with KAC (and something is blocking auto-update).
Re: Question about Eye Angles Violation
ok then thanks for the infos