ive been banned

Protest your ban here, even if you think it was a bug.
Locked
User avatar
stonz0r
Posts: 5
Joined: Sat Aug 07, 2010 6:33 am

ive been banned

Post by stonz0r »

i have been playing css for over 4 years and want to know why im banned, if VAC never banned me they why have you? this is an unfair decision and i have never cheated in my life, i enjoy the game for what it is and u have now limited me from my fav servers. im sure this is just a miss judgement and will be resolved asap, thanks
User avatar
stonz0r
Posts: 5
Joined: Sat Aug 07, 2010 6:33 am

Re: ive been banned

Post by stonz0r »

my steam id is STEAM_0:1:8445340
User avatar
nightrider
Community Moderator
Posts: 878
Joined: Thu Oct 08, 2009 2:38 am
Location: under a rock

Re: ive been banned

Post by nightrider »

STEAM_0:1:8445340

Checking 'STEAM_0:1:8445340'...
Steam ID is on the banlist.

Invoked on 06/22/08 10:22
Reason Cheating. KAC ID:5.14

5.x - Failure to match server replicated convar.
is when the convar and the value provided by the client does not match the servers.
This will pretty much just be replicated convars that should, on normal clients, always match the server's copy.
Illegitimate clients (cheaters) will generally either reply with the convars default value
or with the values modified beyond what they should be. (sv_cheats 1, sv_consistency 0, etc.)

14 "sv_cheats"
User avatar
stonz0r
Posts: 5
Joined: Sat Aug 07, 2010 6:33 am

Re: ive been banned

Post by stonz0r »

sorry but i do not get what your saying? ive use to use casey's config v2, now i use ben's config v3.1, and they both are CAL and VAC complient..... ive even used it on tournament.com before it got shut down and that was to play for money and they had no issue with me using it. ? advice?
User avatar
stonz0r
Posts: 5
Joined: Sat Aug 07, 2010 6:33 am

Re: ive been banned

Post by stonz0r »

Caseys config v2 Code:

Code: Select all

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "1"
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots

clear
echo _Casey's Config v2 (CAL compliant) loaded
bens config v3.1

Code: Select all

// TO ENABLE: Place this file in the "C:\Program Files\Steam\steamapps\*your steam name*\counter-strike source\cstrike\cfg" directory and name it "autoexec.cfg" (without quotes)
// Please email any questions or feedback to tomrben@gmail.com
// This script is fully customizable, edit it as you see fit.
// Adding "//" to the beginning of any command line will disable that command.  Removing "//" will enable that command.



// HUD Settings: Advanced customization commands of HUD, etc.

cl_autowepswitch "0" // "1" Automatically switches to picked up weapon | "0" Disables
cl_autohelp "0" // "1" Enables in-game help | "0" Disables
cl_crosshairalpha "200" // Sets transparency of cross hair: Smaller number = higher transparency.
cl_crosshaircolor "3" // Sets color of cross hair | "0" Green | "1" Red | "2" Blue | "3" Yellow | "4" Light Blue
cl_crosshairscale "2500" // Sets size of cross hair: Smaller number = larger cross hair.
// cl_crosshairusealpha "0" // "1" Enables cross hair transparency | "0" Disables
cl_dynamiccrosshair "0" // "1" Cross hair expands when you walk | "0" Disables
cl_radaralpha "200" // Sets radar transparency: Smaller number = higher transparency.
cl_radartype "0" // "1" Radar turns with player | "0" Radar is locked in position
cl_righthand "1" // "1" Gun held right handed | "0" Gun held left handed
cl_showfps "1" // "1" Shows fps in top right corner of screen | "0" Disables
hud_centerid "1" // "1" Shows player's name under cross hair | "0" Shows name in lower left part of screen
hud_classautokill "0" // "1" Enables automatic suicide after character model change | "0" Disables
hud_fastswitch "1" // "1" Enables fast weapon switching | "0" Disables
hud_saytext_time 6 // Sets number of seconds to display multilayer chat text.
//net_graph "3" // "3" Enables net_graph | "0" Disables
//net_graphheight "80" // Sets net_graph vertical position: Smaller number = lower graph position
//net_graphpos "1" // "1" net_graph aligned to right side of screen | "2" middle of screen | "3" left of screen


// ------------------------


// Miscellaneous Settings: Other customizations and commands.

cl_c4dynamiclight "1" // "1" Enables bigger blinking C4 light | "0" Disables
cl_downloadfilter "nosounds" // "none" Disables all server downloads | "nosounds" Disables pub server sound downloads | "all" Enables all downloads
cl_minmodels "1" // "1" Enables minmodels | "0" Disables
cl_min_ct "2" // Sets the CT minmodel | "1" Seal Team 6 | "2" GSG-9 | "3" SAS | "4" GIGN
cl_min_t "4" // Sets the T minmodel | "1" Phoenix Connection | "2" Elite Crew | "3" Arctic Avengers | "4" Guerrilla Warfare
con_enable "1" // "1" Enables developer's console | "0" Disables
jpeg_quality "100" // Sets JEPG screen shot quality.
m_customaccel "0" // Sets a custom acceleration curve | "0" Disables
m_filter "0" // "1" Enables mouse movement filter | "0" Disables
mp_decals "300" // Sets number of decals that will be shown, (such as player sprays, bullet holes, and blood). Use in conjuncture with "r_decals".
zoom_sensitivity_ratio "1.0" // Sets sensitivity ratio for when using a scoped weapon.


// ------------------------


// FPS Settings: Settings that will allow you to get better fps without ruining the look or feel of the game. (I experienced 25-60 more fps, depending on map.)

cl_ejectbrass "0" // "1" Enables bullet shell casing on ground | "0" disables
cl_forcepreload "1" // "1" Preloads game assets at level start | "0" Disables
//func_break_max_pieces "0" // "1" Sets number of broken object that can be displayed at the same time | "0" All objects disappear when broken
//mat_dxlevel "81"  // Sets DirectX level | "81" DirectX 8 |  mat_dxlevel "95"
mat_specular "0" // "1" Enables metallic shine on weapons and metal objects | "0" Disables
//props_break_max_pieces "0" // "1" Objects break into smaller pieces, then disappearing. "0" Objects disappear when broken.
r_3dsky "0" // "1" Enables 3D sky | "0" Disables
r_3dnow "1" // "1" Enables 3DNow instructions | "0" Disables
r_mmx "1" // "1" Enables MMX instructions | "0" Disables
r_sse "1" // "1" Enables SSE instructions | "0" Disables
r_sse2 "1" // "1" Enables SSE2 instructions | "0" Disables


// ------------------------


// Net Code Settings: Corrects your rates for better registration and ping.

cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"


// ------------------------


// Miscellaneous Binds: Different binds you may find useful.
// Adding "//" to the beginning of a bind command line will disable that bind.  Removing "//" will enable that command.

bind "space" "+jump" // Space = jump
bind "mwheelup" "+jump" // Mouse wheel up = Jump
bind "mwheeldown" "+jump" // Mouse wheel down = Jump

unbind "f" // unbinds "f" key (flashlight)
bind "backspace" "impulse 100" // backspace = use flashlight

bind "f4" "exec autoexec.cfg" // F4 = re-execute this config
bind "f5" "jpeg" // F5 = take JPEG screen shot

unbind "f10" // unbinds F10 (quit)
bind "f10" "kill" // F10 = player suicides


// ------------------------


// Buy Binds
// kp_ is the prefix for Keypad buttons. (eg: "kp_uparrow")
// You may add multiple buy commands to one key. (eg: bind "kp_plus" "buy awp;buy deagle;buy hegrenade")
// BY DEFULT ALL BUY BINDS ARE DISABLED

//bind "kp_end" "buy hegrenade"
//bind "kp_downarrow" "buy flashbang"
//bind "kp_pgdn" "buy smokegrenade"
//bind "kp_rightarrow" "buy vesthelm"
//bind "kp_5" "buy defuser"
//bind "kp_leftarrow" "buy vest"
//bind "kp_home" "buy ak47;buy m4a1"
//bind "kp_uparrow" "buy deagle"
//bind "kp_pgup" "buy awp"
//bind "kp_plus" "buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade;buy vesthelm;buy defuser"


// ------------------------


// Alias Binds

// Auto Cross Hair Color: Press F1 to rotate through the five different crosshair colors
alias "chcolor" "ccolor1"
alias "ccolor1" "cl_crosshaircolor 4; echo CH Color: Ltblue; alias chcolor ccolor2"
alias "ccolor2" "cl_crosshaircolor 0; echo CH Color: Green; alias chcolor ccolor3"
alias "ccolor3" "cl_crosshaircolor 1; echo CH Color: Red; alias chcolor ccolor4"
alias "ccolor4" "cl_crosshaircolor 2; echo CH Color: Blue; alias chcolor ccolor5"
alias "ccolor5" "cl_crosshaircolor 3; echo CH Color: Yellow; alias chcolor ccolor1"
bind "f1" "chcolor"

// Auto Cross Hair Size: Press F2 to rotate through five different crosshair sizes
alias "chsize" "csize1"
alias "csize1" "cl_crosshairscale 3000; echo CH Scale: 3000; alias chsize csize2"
alias "csize2" "cl_crosshairscale 1200; echo CH Scale: 1200; alias chsize csize3"
alias "csize3" "cl_crosshairscale 1700; echo CH Scale: 1700; alias chsize csize4"
alias "csize4" "cl_crosshairscale 2200; echo CH Scale: 2200; alias chsize csize5"
alias "csize5" "cl_crosshairscale 2500; echo CH Scale: 2500; alias chsize csize1"
bind "f2" "chsize"

// Auto Cross Hair Alpha: Press F3 to rotate through four different crosshair transparencies  [cl_crosshairusealpha must be "1" to use]
alias "chalpha" "calpha1"
alias "calpha1" "cl_crosshairalpha 225; echo CH Alpha: 225; alias chalpha calpha2"
alias "calpha2" "cl_crosshairalpha 200; echo CH Alpha: 200; alias chalpha calpha3"
alias "calpha3" "cl_crosshairalpha 175; echo CH Alpha: 175; alias chalpha calpha4"
alias "calpha4" "cl_crosshairalpha 150; echo CH Alpha: 150; alias chalpha calpha1"
bind "f3" "chalpha"

// Auto CT Minmodels: Press [ to rotate through the four different CT character minmodels
alias "ctmin" "ctmin1"
alias "ctmin1" "cl_min_ct 3; echo Seal Team 6; alias ctmin ctmin2"
alias "ctmin2" "cl_min_ct 4; echo GSG-9; alias ctmin ctmin3"
alias "ctmin3" "cl_min_ct 1; echo SAS; alias ctmin ctmin4"
alias "ctmin4" "cl_min_ct 2; echo GIGN; alias ctmin ctmin1"
bind "[" "ctmin"

// Auto T Minmodels: Press ] to rotate through the four different CT character minmodels.
alias "tmin" "tmin1"
alias "tmin1" "cl_min_t 1; echo Phoenix Connexion; alias tmin tmin2"
alias "tmin2" "cl_min_t 2; echo Elite Crew; alias tmin tmin3"
alias "tmin3" "cl_min_t 3; echo Arctic Avengers; alias tmin tmin4"
alias "tmin4" "cl_min_t 4; echo Guerrilla Warfare; alias tmin tmin1"
bind "]" "tmin"


clear
echo "*********************************************"
echo " Ben's Config v3.1 (League Compliant) Loaded "
echo "   Email questions to tomrben@gmail.com    "
echo "*********************************************"
echo ""
tell me whats wrong with them? sv_cheats or what ever u called it are server side controled NOT config controlled i have been admin of many servers could that be it??
Kigen
Site Admin
Posts: 1496
Joined: Sat Jun 07, 2008 11:08 am
Location: Right behind you....
Contact:

Re: ive been banned

Post by Kigen »

Configs do not generate a 5.14 response. Only cheats can.
Image
User avatar
stonz0r
Posts: 5
Joined: Sat Aug 07, 2010 6:33 am

Re: ive been banned

Post by stonz0r »

im sorry your logic is flawed and attempt to bully me into submission will not happen, i want to know what cheat? what server? i already know the time and date, thanks for that, i can be resonalble when the right proff if provided. and the video proff of this! thank you
------------- EDIT -------------
As u can amagin in a court of law your inocent untill proven guilty, you provide your proff, video or photo's etc etc then the judgment is made, i have seem no proof so im am very sceptical as i HAVE NOT cheated.
thank you
User avatar
nightrider
Community Moderator
Posts: 878
Joined: Thu Oct 08, 2009 2:38 am
Location: under a rock

Re: ive been banned

Post by nightrider »

No one is bullying you here.

This is not a court of law and you have no rights other than submitting your steam ID for review.

video proof? pictures? your not serious are you?
The KAC plugin queries clients as the are connected to a server.
If a CVAR value such as your KAC ID:5.14 is detected it is only possible by an active third party application "cheat"
bans are submitted to the global ban list by only trusted servers.
trusted servers are only ones that are hosted by Kigan himself.

I feel where this conversation is going...
This is all a rhetorical statement from me as I have locked this thread.

~ Locked
User avatar
nightrider
Community Moderator
Posts: 878
Joined: Thu Oct 08, 2009 2:38 am
Location: under a rock

Re: ive been banned

Post by nightrider »

I received a nice threatening pm in reply.

~ Banned
Kigen
Site Admin
Posts: 1496
Joined: Sat Jun 07, 2008 11:08 am
Location: Right behind you....
Contact:

Re: ive been banned

Post by Kigen »

Legal threats mean nothing here. This is not a court of law nor is it a government entity.

Anyways, you were banned by a program automatically for cheating. The KAC ban is valid and will remain forever.

~End
Image
Locked