Not quite sure if it's working right
-
- Posts: 6
- Joined: Sat Jan 02, 2010 1:07 am
Not quite sure if it's working right
So I installed the latest KAC beta and sockets for about 7 days now and it doesn't seem to be detecting much other than people running DX 7 and getting kicked. I dl'ed and installed the pre-compiled plugin that comes with the package. Is this right? I don't see a config file for it and not sure if it's working properly, I know it's working but it's just not detecting much of anything. Shows a couple guys on the banlist but mostly just
L 12/30/2009 - 20:33:12: Bad CVar response: blah (ID: STEAM_0:0:1234567 | IP: xxx.xxx.xxx.xxx) was kicked for returning with convar "mat_dxlevel" set to value "70" when it should be greater than or equal to "80.0".
And plenty of that.
1.1.9 used to actually add people to sourcebans from time to time but I see no bans added by console.
L 12/30/2009 - 20:33:12: Bad CVar response: blah (ID: STEAM_0:0:1234567 | IP: xxx.xxx.xxx.xxx) was kicked for returning with convar "mat_dxlevel" set to value "70" when it should be greater than or equal to "80.0".
And plenty of that.
1.1.9 used to actually add people to sourcebans from time to time but I see no bans added by console.
-
- Site Admin
- Posts: 1496
- Joined: Sat Jun 07, 2008 11:08 am
- Location: Right behind you....
- Contact:
Re: Not quite sure if it's working right
Well, it adding cheaters to the banlist is dependent on cheaters actually joining your server.
Its working fine if people are getting kicked for the mat_dxlevel violation.
Its working fine if people are getting kicked for the mat_dxlevel violation.
-
- Posts: 6
- Joined: Sat Jan 02, 2010 1:07 am
Re: Not quite sure if it's working right
Ok thanks Kigen.Kigen wrote:Well, it adding cheaters to the banlist is dependent on cheaters actually joining your server.
Its working fine if people are getting kicked for the mat_dxlevel violation.
-
- Posts: 6
- Joined: Sat Jan 02, 2010 1:07 am
Re: Not quite sure if it's working right
Ok I detected this:
Then the guy comes on our forums saying it's skins or something, is this possible?
The guy:
Code: Select all
KAC: ConVar sv_consistency violation
The guy:
Got banned from server instantly as soon as i joined. Im a pretty new player (only been playing for a few weeks) can't figure out why ive been banned. Tried downloading a few skins perhaps of them was corrupted? TorontoDarkly is my favourite server (local) and its really the only reason why i play CSS, I very rarely ever play on another server... It would be appreciated if the ban could be lifted so i could once again play with my fellow gamers and friends.
- nightrider
- Community Moderator
- Posts: 878
- Joined: Thu Oct 08, 2009 2:38 am
- Location: under a rock
Re: Not quite sure if it's working right
sv_consistency is a server-side check which when enabled,
forces clients who are connecting to have the same model files.
If sv_consistency is set at 1, it allows custom models (skins and weapons) so long as the files aren't HUGE,
if set to 2 then the server will drop connections from any client who doesn't have matching files. 0 disables the checking at all.
On my servers I have sv_consistency 0
KAC: ConVar sv_consistency violation which is usually a cause of a failure to match server replicated convar.
This is when the convar and the value provided by the client does not match the servers.
This will pretty much just be replicated convars that should, on normal clients, always match the server's copy.
Illegitimate clients (cheaters) will generally either reply with the convars default value or with the values
modified beyond what they should be. (sv_cheats 1, sv_consistency 0, etc.)
forces clients who are connecting to have the same model files.
If sv_consistency is set at 1, it allows custom models (skins and weapons) so long as the files aren't HUGE,
if set to 2 then the server will drop connections from any client who doesn't have matching files. 0 disables the checking at all.
On my servers I have sv_consistency 0
KAC: ConVar sv_consistency violation which is usually a cause of a failure to match server replicated convar.
This is when the convar and the value provided by the client does not match the servers.
This will pretty much just be replicated convars that should, on normal clients, always match the server's copy.
Illegitimate clients (cheaters) will generally either reply with the convars default value or with the values
modified beyond what they should be. (sv_cheats 1, sv_consistency 0, etc.)
-
- Site Admin
- Posts: 1496
- Joined: Sat Jun 07, 2008 11:08 am
- Location: Right behind you....
- Contact:
Re: Not quite sure if it's working right
Skins cannot cause a sv_consistency violation. Or any other violation with KAC for that matter.
- nightrider
- Community Moderator
- Posts: 878
- Joined: Thu Oct 08, 2009 2:38 am
- Location: under a rock
Re: Not quite sure if it's working right
Kigen's answer was shorter and more to the point.
Whatever your sv_consistency is set at in your server.cfg clients connecting will matching your server setting.
If clients are different they are cheating.
Whatever your sv_consistency is set at in your server.cfg clients connecting will matching your server setting.
If clients are different they are cheating.
-
- Posts: 6
- Joined: Sat Jan 02, 2010 1:07 am
Re: Not quite sure if it's working right
So can I safely assume without a doubt that he was running a cheat? On our server:Kigen wrote:Skins cannot cause a sv_consistency violation. Or any other violation with KAC for that matter.
Code: Select all
sv_pure 1
sv_consistency 1
sv_pure_kick_clients 0
Code: Select all
whitelist
{
materials\... from_steam
models\... from_steam
sound\... from_steam
models\weapons\... allow_from_disk
materials\models\weapons\... allow_from_disk
sound\custom\... allow_from_disk
sound\radio\... allow_from_disk
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk
}
-
- Site Admin
- Posts: 1496
- Joined: Sat Jun 07, 2008 11:08 am
- Location: Right behind you....
- Contact:
Re: Not quite sure if it's working right
KAC doesn't scan for skins or sounds or anything like that.
-
- Posts: 6
- Joined: Sat Jan 02, 2010 1:07 am
Re: Not quite sure if it's working right
Ok Kigen but is "KAC: ConVar sv_consistency violation" 100% because of a cheat? Is there any chance of a false positive?