Thanks for this, this thread was mainly to discuss modifcations that Kigen had advised me to do before in responce to a question of mine(http://www.kigenac.com/viewtopic.php?t=1088), plus removing the reason of the ban from the ban. The reason for the removal of the ban-reason (From the Source-ban page/in-game) is so that the cheat-developers do not try to pach it; originally for the first-week period KAC was by-far the best AC availble for gmod, it was able to detect the mainly-used aimbot but due to the ConVar being shown it allowed developers to patch it in a matter of minutes.twozcar wrote:we dont support modded KAC. so therefore no support here. end of discussion
I am not actually tampering with anything that may have an adverse affect on the plugin itself, this thread is more aimed at the plugin being unable to compile even with unmodified source-code.
To Kigen,
KAC still has a lot of potential for GMod, if you would be interested in trying to 'expand' to GMod then you could post a thread at (http://www.FacePunch.com).
Also, the community I am in currently has 7 servers (6 GMod + 1 Hidden), if you would be interested/want us to test any KAC-related features then feel free to ask.
Edit:
This is more a suggestions, have you considered adding COMP_NONEXIST as an option to add a cvar through a command?
Also, I am not sure if this would be hard to do (or possible pretty simple) but I think it would be very cool for debugging purposes to be able to print a list of all of a certain players cvars (I know it may be long but it would provide such a large amount of information).
Edit x2
Seems like the issue has been fixed.
http://code.google.com/p/kac/source/det ... po=kac-dev
Thanks for the help Kigen.