Re: WOW, Quiet Around Here
Posted: Wed Apr 06, 2011 12:38 pm
The most annoying part of a cheat besides aimbots are ESP, in both 3d and 2d form.
[Kigen: Removed link to cheat website]
the 3d is what you see on/around the players themselves, and the 2d is off to the left, and is what looks like a cs 1.6 radar aptly labeled '2D Radar'
With extensive testing of your wonderful anti-cheat, with anti-wallhack enabled, it doesnt seem to trick the ESP too much.
Once you see the player for the first time, the bounding box appears, and can follow enemies through walls, and throughout the distance of a map. I must say, your anti-wall feature tends to mess with the ESP when enemies are coming around corners, but you can still get a general idea of where enemies are.
I can record a video of this phenomena if you would like, and If you could figure something out to stop ESP from working entirely, you would truly turn cheaters on their heads. From my experience, recently, there is more of a problem with wallhackers and ESP users than aimbotters, but nonetheless, I see a lot of both these days.
Also, on another note, how often does KAC scan for cvar violations, and is there a way to change this number? back when we had to combat against users of LUA to bypass r_drawothermoders, users could create a bind that "flickers" the drawothermodels cvar to enable the "wallhack" and not be detected by KAC because of the amount of time between scans.
I am an active cheatbuster and look forward to the new features that you have in mind for your anti-cheat
[Kigen: Removed link to cheat website]
the 3d is what you see on/around the players themselves, and the 2d is off to the left, and is what looks like a cs 1.6 radar aptly labeled '2D Radar'
With extensive testing of your wonderful anti-cheat, with anti-wallhack enabled, it doesnt seem to trick the ESP too much.
Once you see the player for the first time, the bounding box appears, and can follow enemies through walls, and throughout the distance of a map. I must say, your anti-wall feature tends to mess with the ESP when enemies are coming around corners, but you can still get a general idea of where enemies are.
I can record a video of this phenomena if you would like, and If you could figure something out to stop ESP from working entirely, you would truly turn cheaters on their heads. From my experience, recently, there is more of a problem with wallhackers and ESP users than aimbotters, but nonetheless, I see a lot of both these days.
Also, on another note, how often does KAC scan for cvar violations, and is there a way to change this number? back when we had to combat against users of LUA to bypass r_drawothermoders, users could create a bind that "flickers" the drawothermodels cvar to enable the "wallhack" and not be detected by KAC because of the amount of time between scans.
I am an active cheatbuster and look forward to the new features that you have in mind for your anti-cheat