FPS boost for kigens (wont get u kicked)

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Blackfoot
Posts: 36
Joined: Thu Oct 08, 2009 12:15 am

FPS boost for kigens (wont get u kicked)

Post by Blackfoot »

// FPS Settings
// ----------------


//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "0" // changeable
cl_min_ct "1" // changeable
cl_min_t "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "1" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable

//R_ Commands

r_decals "2048" // changeable
r_decal_cullsize "50" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "1" // changeable
r_drawflecks "1" // changeable
r_drawmodeldecals "1" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

//+showbudget // Illegal
//+showbudget_texture // Illegal
//+showbudget_texture_global // Illegal
//flush // Illegal
//flush_locked // Illegal
fps_max "200" // changeable
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "200" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "35000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
//timerefresh // Illegal
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
//wait // Illegal
//zoom_sensitivity_ratio "1" // changeable
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