KAC not dead

Discuss things relating to this site or the community at large here.
User avatar
twozcar
Posts: 89
Joined: Sat Jul 04, 2009 5:17 pm
Location: Denmark
Contact:

Re: KAC not dead

Post by twozcar » Wed May 18, 2011 4:02 pm

and a little note asherkin we see many other anti cheats out there who exactly does this that

KAC would have done if it wasn't open source in sourcemod, no_cheats do it and its closed source as a eventscript plug
Image

User avatar
asherkin
Posts: 75
Joined: Fri Jul 31, 2009 6:42 pm
Contact:

Re: KAC not dead

Post by asherkin » Sun Jun 05, 2011 4:40 am

Afronanny wrote:
asherkin wrote:
twozcar wrote:kac should have been a metamod source plugin then (from start)
Even closed source plugins can be reversed engineered, it's still not safe.
That's why code obfuscation, string encoding, anti-debugging, and symbol stripping exists. It won't completely stop reverse engineering but hopefully it will discourage all but the most determined reverse engineers from understanding how it works.
Yes, but it only takes 1 person to work it out and then destroy everything.
It's much safer if Kigen keeps control over the global ban list.

User avatar
nightrider
Community Moderator
Posts: 878
Joined: Thu Oct 08, 2009 2:38 am
Location: under a rock

Re: KAC not dead

Post by nightrider » Sun Jun 05, 2011 6:47 pm

asherkin wrote:Yes, but it only takes 1 person to work it out and then destroy everything.
It's much safer if Kigen keeps control over the global ban list.
I agree with your thoughts asherkin.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest