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Re: WOW, Quiet Around Here

Posted: Wed Apr 06, 2011 12:38 pm
by beef9205
The most annoying part of a cheat besides aimbots are ESP, in both 3d and 2d form.

[Kigen: Removed link to cheat website]
the 3d is what you see on/around the players themselves, and the 2d is off to the left, and is what looks like a cs 1.6 radar aptly labeled '2D Radar'

With extensive testing of your wonderful anti-cheat, with anti-wallhack enabled, it doesnt seem to trick the ESP too much.

Once you see the player for the first time, the bounding box appears, and can follow enemies through walls, and throughout the distance of a map. I must say, your anti-wall feature tends to mess with the ESP when enemies are coming around corners, but you can still get a general idea of where enemies are.

I can record a video of this phenomena if you would like, and If you could figure something out to stop ESP from working entirely, you would truly turn cheaters on their heads. From my experience, recently, there is more of a problem with wallhackers and ESP users than aimbotters, but nonetheless, I see a lot of both these days.



Also, on another note, how often does KAC scan for cvar violations, and is there a way to change this number? back when we had to combat against users of LUA to bypass r_drawothermoders, users could create a bind that "flickers" the drawothermodels cvar to enable the "wallhack" and not be detected by KAC because of the amount of time between scans.


I am an active cheatbuster and look forward to the new features that you have in mind for your anti-cheat

Re: WOW, Quiet Around Here

Posted: Wed Apr 06, 2011 11:46 pm
by Kigen
I'm working on a project that should kill off a lot of the cheaters methods. CVars were there because quite a few cheaters back in the day relied on them so heavily even though it wasn't needed to cheat. I was originally expecting that CVars would be bypassed within 6 months by all cheaters when I released the first version of KAC. I didn't expect that it would take two years before they finally got around using CVars.

Re: WOW, Quiet Around Here

Posted: Thu Apr 07, 2011 1:15 am
by coach
Great to hear that you are still developing ways to defeat constant cheaters Kigen.

I look forward to future releases.

Re: WOW, Quiet Around Here

Posted: Thu Apr 07, 2011 7:56 am
by beef9205
my bad on the link, just giving an example.


oh and woo! can't wait

Re: WOW, Quiet Around Here

Posted: Thu Apr 07, 2011 12:04 pm
by nightrider
beef9205 wrote:my bad on the link, just giving an example.
oh and woo! can't wait
No worries as Kigen is just restricting access to the information for the cheaters out there in TV land ... ;)

Re: WOW, Quiet Around Here

Posted: Thu Apr 07, 2011 3:26 pm
by twozcar
beef9205 wrote:The most annoying part of a cheat besides aimbots are ESP, in both 3d and 2d form.
theres a good alternative out there, works on CS-S and CS1.6 steamban's guardian,
it block esp fairly good, i have tested it with kac and they work together.

Re: WOW, Quiet Around Here

Posted: Sun Apr 10, 2011 11:27 am
by bkamen
nightrider wrote:All of the above posted items are valid.
If I had to pick the top items it would be in order
  • Aim-Bot
    Walling
    No Recoil
    Radar Hack
    No Spread
I'm with you on that list.

Was playing l4d2 last night on our server (no KAC yet) after getting one of the auto-aim detectors running.

We had one player who likes to fire/melee while running/jumping/laughing all at the same time.

Another one looked like there was practically no recoil while he was shooting... and his aim cursors never spread like he was crouched the whole time even though he wasn't visibly crouched. Whenever he would jump, his view looked like it went to stand, jump stand and then crouch and then off he'd move at running speed. I couldn't tell if that was just a spectator glitch. (anyone else ever see this?)

Another thing I've seen is people who's view angle whips around like they have their mouse set on hyper speed... but they always seem to snap more than 90' dead onto a target (even though the screen is a blur), blast it and then snap to something else... it's like an auto-aimer that's been slowed down. Has anyone else ever seen this?

(shrug) I'd like to see more reference material if anyone has a good source (instead of being googled into oblivion) on what some of these things should look like and which are clever configs (like the shoot/melee combo probably is) vs exploits vs all-out installed cheats.

-Ben

p.s. On the wall-hacks, I blast people who spawn behind walls all the time because I wear headphones... but I usually unload a lot of rounds "searching" for the target. -- what do you guys feel is the dead giveaway?

Re: WOW, Quiet Around Here

Posted: Sun Apr 10, 2011 11:52 am
by bkamen
That reminds me... at some point when we started to mention the interesting behavior of the other team, my l4d2 server (on the other monitor) started spewing tons of stuff (still have the log) but effectively lagged the server into oblivion.

How do I see if this was the other team doing this versus just a steam bug? (maybe wrong section for this post)

Re: WOW, Quiet Around Here

Posted: Thu Apr 14, 2011 11:08 am
by Kigen
If its being spammed through commands KAC should catch it through its Command Module. Set kac_cmds_log to 1 when someone attempts that. It should record the command he is using to do the attack.