Page 1 of 1

KAC 5.15 issue

Posted: Sun Jan 03, 2010 11:28 pm
by TeachrCreature
I run a popular WCS mod server with many custom skins that players download. The server has sv_pure 0 and sv_consistency 0 and we combat hackers with VAC + KAC + some custom scripts.

Well today I added a LARGE custom serversided player skin (6mb) and forced everyoen to download it. Well all of a sudden KAC is throwing sv_consistency set to 1 bans and it banned a few dozen people for downloading the skin I had them download.

Any suggestions besides just removing the skin? We run KAC 1.9 no socket

Do I need to go crazy with the Whtielist and add all my custom crap. (there is a lot of it)

Any help woudl eb appreciated.

Re: KAC 5.15 issue

Posted: Mon Jan 04, 2010 1:17 am
by nightrider
First off I would recommend upgrading to the KAC 1.2.0 Open Beta
Listed at the link below
viewtopic.php?f=4&t=231#p967


Requirements

This version requires Sockets. The latest debug build from sfPlayer.
http://forums.alliedmods.net/showthread.php?t=67640
Please download Sockets 3.0.0 Alpha or later versions! KAC 1.2.0 will NOT work correctly with earlier versions of Sockets!


I run six custom admin skins on my servers.
We also have sv_pure 1 with a white list.

I can't really make any recommendations on WCS server setup,
as I have no experience with that MOD.

Re: KAC 5.15 issue

Posted: Wed Jan 06, 2010 2:20 pm
by TeachrCreature
Well actually we run 125 custom skins along with some custom maps and sounds

I solved the problem by Whitelisting the entire material model player sections.

I havent used 1.2 because we dont use sockets.

Our server is as custom as some GMOD servers and we already get buffer overflows form too many addons so I was afraid to run sockets at all.
Is there a 1.2 no socket version?

Thanks
TC

Re: KAC 5.15 issue

Posted: Wed Jan 06, 2010 2:36 pm
by nightrider
Glad it worked out ... :)
KAC 1.2.0 and above is sockets 3.0.0 beta and above only!
Support of non socket versions is not available, supported or maintained.