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Re: bug.
See http://forums.alliedmods.net/showthread.php?t=72354 it has 1.1.6 which fixes that problem.
Re: bug.
I'll look into it.
- Sun Aug 10, 2008 5:57 pm
- Forum: General Discussion
- Topic: Thorough Explanation of KAC ID's
- Replies: 14
- Views: 27032
Re: Thorough Explanation of KAC ID's
Again, KAC doesn't ban for script, only 3rd party cheats.
- Fri Jul 18, 2008 7:43 pm
- Forum: General Discussion
- Topic: Logo-zor?
- Replies: 12
- Views: 22270
Re: Logo-zor?
Please keep 'em coming.
Just let it be known that I do appriciate you and sUiCiDeR's work in this. Also, if ya want you guys can attempt to design a full web-page for KAC.
Just let it be known that I do appriciate you and sUiCiDeR's work in this. Also, if ya want you guys can attempt to design a full web-page for KAC.
- Fri Jul 18, 2008 7:40 pm
- Forum: Suggestions
- Topic: Standalone Version?
- Replies: 11
- Views: 18387
Re: Standalone Version?
The crashing issues should be fixed in my most recent beta of KAC 1.1.4.
*removed link*
*removed link*
- Wed Jul 16, 2008 11:40 am
- Forum: Suggestions
- Topic: Standalone Version?
- Replies: 11
- Views: 18387
Re: Standalone Version?
I'm fixing up the errors the SourceMod version had. While working on the stand-alone version as well.
- Fri Jul 11, 2008 8:37 pm
- Forum: General Discussion
- Topic: Thorough Explanation of KAC ID's
- Replies: 14
- Views: 27032
Re: Thorough Explanation of KAC ID's
Like I said, in the code there is a list of cvars with numbers after them. The last number represents x.
- Fri Jul 11, 2008 7:33 pm
- Forum: General Discussion
- Topic: Thorough Explanation of KAC ID's
- Replies: 14
- Views: 27032
Re: Thorough Explanation of KAC ID's
Well ya have to really have an understanding of code. :p To understand it atm.
- Thu Jul 10, 2008 5:25 pm
- Forum: General Discussion
- Topic: Logo-zor?
- Replies: 12
- Views: 22270
Re: Logo-zor?
Well, I'm considering my over all layout and we'll have to see where that goes.
But thank you for your contributions.
But thank you for your contributions.
- Thu Jul 10, 2008 5:08 pm
- Forum: Suggestions
- Topic: Standalone Version?
- Replies: 11
- Views: 18387
Re: Standalone Version?
That is currently being worked on.
Its the newer version I've been talking about in other posts.
SourceMod is rather limited in what it can do anti-cheat wise, and connection wise. Besides, most of the Source engine game community does not use SourceMod.
Its the newer version I've been talking about in other posts.
SourceMod is rather limited in what it can do anti-cheat wise, and connection wise. Besides, most of the Source engine game community does not use SourceMod.