Search found 19 matches

by LiTe
Wed Sep 15, 2010 10:14 am
Forum: General Discussion
Topic: KAC with zBlock warmode
Replies: 2
Views: 7061

Re: KAC with zBlock warmode

You shouldn't be running vBAC alongside of KAC, having both on is redundant, but I doubt thats the cause of your problem.
by LiTe
Mon Nov 23, 2009 5:43 pm
Forum: Bugs
Topic: ZombieMod + RPG Mod Bans?
Replies: 14
Views: 22644

Re: ZombieMod + RPG Mod Bans?

Hrm. Well, its really because Zombie Mod and CS:S RPG both use a very hacky method of doing things. (They do "sv_cheats 1;do something here;sv_cheats 0") KAC replicates the sv_cheats 0 because it thinks that sv_cheats 1 has been replicated to the clients. Same thing happens on non zombiem...
by LiTe
Mon Nov 23, 2009 4:28 pm
Forum: Bugs
Topic: ZombieMod + RPG Mod Bans?
Replies: 14
Views: 22644

Re: ZombieMod + RPG Mod Bans?

I never said it does, I am saying that turning sv_cheats 1 then back to 0 (something that happens when a user gets banned) causes the map to go dark. So if I have KAC on for zm_lila_panic and a cheater gets banned the entire server goes dark, same goes for surf maps WHICH lack mat_fullbright.
by LiTe
Fri Nov 20, 2009 4:45 am
Forum: Bugs
Topic: ZombieMod + RPG Mod Bans?
Replies: 14
Views: 22644

Re: ZombieMod + RPG Mod Bans?

Check for mat_fullbright on the maps that are causing the issue (before the screen goes black). I have heard that alot of ZM maps are not lit properly. This would cause the issue of the screen going black if sv_cheats is ever toggled, as sv_cheats changing to 0 causes mat_fullbright to also be set ...
by LiTe
Tue Nov 17, 2009 9:03 am
Forum: Bugs
Topic: ZombieMod + RPG Mod Bans?
Replies: 14
Views: 22644

Re: ZombieMod + RPG Mod Bans?

I don't have it on the server, and I don't want to leave it on since it will ban the entire server, but apparently as someone mentioned through PM and on the server it has to do with mat_fullbright.
by LiTe
Mon Nov 16, 2009 10:17 am
Forum: Bugs
Topic: ZombieMod + RPG Mod Bans?
Replies: 14
Views: 22644

ZombieMod + RPG Mod Bans?

First I don't run a non-steam server before anyone suggests that. On our ZombieMod 2.0 and RPG Mod servers we used to have KAC until after every ban the screen would go black. Also on KAC the RPG Mod causes people to be banned who arn't cheating (99% of the server gets banned). Is it possible to fix...
by LiTe
Fri Oct 02, 2009 6:52 pm
Forum: Announcements
Topic: Poll: Which would you like to see first?
Replies: 8
Views: 34754

Re: Poll: Which would you like to see first?

Agreed with the sockets thing. Personally I don't like the network nor having it in that form. I just want a simple plugin that detects cheaters, nothing more.
by LiTe
Tue Aug 25, 2009 5:12 pm
Forum: Suggestions
Topic: Running KAC without SourceMod
Replies: 4
Views: 8613

Re: Running KAC without SourceMod

Global banlist is already included in the SourceMod version, also you can see metamod plugins as well using meta list, a public command.

So your reasons tbh are moot.
by LiTe
Mon Mar 09, 2009 9:54 am
Forum: Suggestions
Topic: KAC Detects non-CS:S Cvars?
Replies: 5
Views: 9232

Re: KAC Detects non-CS:S Cvars?

Well I am starting to have to ban the hackers manually. I mean I have seen people with upsidedown aimbots and the aimbots that make them turn 360 and they still don't get banned.
by LiTe
Fri Mar 06, 2009 10:00 pm
Forum: Suggestions
Topic: KAC Detects non-CS:S Cvars?
Replies: 5
Views: 9232

Re: KAC Detects non-CS:S Cvars?

So detecting injected hacks is impossible?