Search found 19 matches
- Wed Sep 15, 2010 10:14 am
- Forum: General Discussion
- Topic: KAC with zBlock warmode
- Replies: 2
- Views: 7585
Re: KAC with zBlock warmode
You shouldn't be running vBAC alongside of KAC, having both on is redundant, but I doubt thats the cause of your problem.
- Mon Nov 23, 2009 5:43 pm
- Forum: Bugs
- Topic: ZombieMod + RPG Mod Bans?
- Replies: 14
- Views: 23534
Re: ZombieMod + RPG Mod Bans?
Hrm. Well, its really because Zombie Mod and CS:S RPG both use a very hacky method of doing things. (They do "sv_cheats 1;do something here;sv_cheats 0") KAC replicates the sv_cheats 0 because it thinks that sv_cheats 1 has been replicated to the clients. Same thing happens on non zombiem...
- Mon Nov 23, 2009 4:28 pm
- Forum: Bugs
- Topic: ZombieMod + RPG Mod Bans?
- Replies: 14
- Views: 23534
Re: ZombieMod + RPG Mod Bans?
I never said it does, I am saying that turning sv_cheats 1 then back to 0 (something that happens when a user gets banned) causes the map to go dark. So if I have KAC on for zm_lila_panic and a cheater gets banned the entire server goes dark, same goes for surf maps WHICH lack mat_fullbright.
- Fri Nov 20, 2009 4:45 am
- Forum: Bugs
- Topic: ZombieMod + RPG Mod Bans?
- Replies: 14
- Views: 23534
Re: ZombieMod + RPG Mod Bans?
Check for mat_fullbright on the maps that are causing the issue (before the screen goes black). I have heard that alot of ZM maps are not lit properly. This would cause the issue of the screen going black if sv_cheats is ever toggled, as sv_cheats changing to 0 causes mat_fullbright to also be set ...
- Tue Nov 17, 2009 9:03 am
- Forum: Bugs
- Topic: ZombieMod + RPG Mod Bans?
- Replies: 14
- Views: 23534
Re: ZombieMod + RPG Mod Bans?
I don't have it on the server, and I don't want to leave it on since it will ban the entire server, but apparently as someone mentioned through PM and on the server it has to do with mat_fullbright.
- Mon Nov 16, 2009 10:17 am
- Forum: Bugs
- Topic: ZombieMod + RPG Mod Bans?
- Replies: 14
- Views: 23534
ZombieMod + RPG Mod Bans?
First I don't run a non-steam server before anyone suggests that. On our ZombieMod 2.0 and RPG Mod servers we used to have KAC until after every ban the screen would go black. Also on KAC the RPG Mod causes people to be banned who arn't cheating (99% of the server gets banned). Is it possible to fix...
- Fri Oct 02, 2009 6:52 pm
- Forum: Announcements
- Topic: Poll: Which would you like to see first?
- Replies: 8
- Views: 52489
Re: Poll: Which would you like to see first?
Agreed with the sockets thing. Personally I don't like the network nor having it in that form. I just want a simple plugin that detects cheaters, nothing more.
- Tue Aug 25, 2009 5:12 pm
- Forum: Suggestions
- Topic: Running KAC without SourceMod
- Replies: 4
- Views: 9165
Re: Running KAC without SourceMod
Global banlist is already included in the SourceMod version, also you can see metamod plugins as well using meta list, a public command.
So your reasons tbh are moot.
So your reasons tbh are moot.
- Mon Mar 09, 2009 9:54 am
- Forum: Suggestions
- Topic: KAC Detects non-CS:S Cvars?
- Replies: 5
- Views: 9818
Re: KAC Detects non-CS:S Cvars?
Well I am starting to have to ban the hackers manually. I mean I have seen people with upsidedown aimbots and the aimbots that make them turn 360 and they still don't get banned.
- Fri Mar 06, 2009 10:00 pm
- Forum: Suggestions
- Topic: KAC Detects non-CS:S Cvars?
- Replies: 5
- Views: 9818
Re: KAC Detects non-CS:S Cvars?
So detecting injected hacks is impossible?